when I used iphone unity 1.5,unity always showed warning “iPhone supports only single audio source with compressed audio.Previously playing compressed audio will stop.”.
I can not hear any music that I added when I build and run my demo game on iPhone touch. But I can hear music when I run this demo game on unity.
why? Thank you in advance.
Is your music MP3 or AAC?
OGG is not supported on the iphone
my music is mp3,why can not hear?
Must I add muisc on Hierarchy in order to play mp3 music normally?
It must be part of the build in some way and you must naturally play the game on the device (not remote)
I put 7 mp3 files into game/Asserts document. A couple of files’ format changed
to Mono 16 Bit , rest of files changed to Ogg Vorbis atuomatically.
Mono 16 Bit can be played in unity iphone game,but ogg Vorbis can not be played.
Why did file format change ? If I want to tranform file format from ogg Vorbis to Mono,how to do it?