I’m trying to instantiate a GameObject and setting it’s parent afterwards.
The error I’m getting is: “Setting the parent of a transform which resides in a prefab is disabled to prevent data corruption”.
I know that I shouldn’t change the parent of the prefab, but of the instance itself. And that’s exactly what I’m doing.
What am I doing wrong? Is this just some dumb mistake I’m not seeing?
Thank you very much for your help!