I have a problem when I try to do something like this
var enemies = new myClassName[0];
in the inspector works great, but if i want to add a new object to the builtin array directly from my .js code how i can do that? i tried this:
var enemies = new myClassName[0];
enemies.Push(new myClassName()); -> error enemies.Add(new myClassName()); -> error enemies= new myClassName(); -> error enemies *= new myClassName() -> i is the last index + 1 (error)* *enemies.Resize=N; -> error : 'self.punto.Resize' has not been correctly processed.
* *(and sorry for my english i speak spanish)
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