Problem adjusting friction on a surface

I’m trying to create an icy surface where the character will slide even though player control has stopped. I am adding the slippery physics asset to the surface and even the player, and nothing is working. I’ve tried this with the bounce physics and that one seems to work just fine. Anyone know what I could be doing wrong or a way to fix this? Any and all help is much appreciated. Thank you!

check your rigidbody, the bring the Drag and Angular Drag down to a desired value