I’m not sure if I’m going mad but…
I played with the demo for a month and started building a game.
I liked what I saw so now bought an indie licence.
But after putting my licence in, when I open my project/scenes all of the paths to objects/scripts/materials seem to have been forgotten… ?
Can this be right?
Is there an easy way to fix this?
ade.
That is very odd and not something that I’ve heard happen before. To confirm, all you did was enter your newly purchased serial number and reopen existing projects? <scratchin’ my head>
I think so.
The trial ran out over a week ago.
I had moved/tidied up the resources recently though ( by putting all objects in an objects folder etc. all within the project’s folder though).
So maybe I tidied the resources up while Unity was running but didn’t save the scene? - I doubt it though…
Last thing I remember was running the game in Unity.
If you have a project and scene open and move resources around in finder all within the project folder I thought Unity kept track of them?
Anyhow, if it’s not a known issue, then I’ll just have to bite the bullet and assign every script, material, mesh etc. again.
ade.
you can not move stuff around in the finder without breaking the links as the metadata will not be updated.
You have to move stuff around in Unity so it knows what you’re doing. If you do it in the Finder then it can’t keep track I’m afraid.
Edit: oops, dreamora already answered. Darn this incredibly slow forum…
–Eric
Yup, what they said. Moving your files around “behind Unity’s back” will of course break your paths and links. The solutions are to either (a) restore things to where they were before, or (b) manually restablish all paths and links with the files in their new locations.
In the future it’s definitely important to remember to use the Project view in Unity for any file management, that way Unity will know about the changes and update appropriately.
T-minus 42 minutes until this.