Problem: Animation doesn't start inside other gameobject

Hey… Are two week that I’m trying to solve this problem >.<
I created an animation with the onmouseDown function, the animation work well, until i put the gameobjet with this animation into a gameobject with the rigidbody, box collider, and the jingejoint. There, if i click on the object, the animation doesn’t start anymore… :frowning:
please help me … :))

Within your code that generates the animation is set to rigidbody or rigidbody2D? You may have put the wrong rigidbody in gameObject and within your code contain rigidbody2D! :)))