Hello everyone
I’m a beginner at using Unity and I already have an annoying problem. I created a character in 3Ds max and exported a fbx file to Unity but the rotation axis seems to have a problem that screws all my animations up.
I checked it up and I ended up finding it was a common problem with unity but I didnt get any fix for 3Ds max. :s
Can anyone help me out?
Thank you very much