I’ve started having a problem when building for iOS, and I’m not sure, but I think it started occurring after adding Facebook integration into the game. The problem is that when building and launching the game on the device it freezes about 0,5 seconds after the splash screen.
The problem isn’t fatal in general, as the program is successfully built for the device (iPhone 5 in this case), so I can just start the game again on the device and the new changes are in. But this means that I can’t see regular debug logs when running the game and when testing device-only stuff I always need to start the game twice - not to mention the occasional problems with the whole device having a black screen or iOS being in some weird lock otherwise, causing additional slowness to the testing cycle.
So, any ideas what’s causing this? In general, or related to eg FB integration?