Problem Building Player after having installed unity 3.3

So, The game builds fine in the editor, and my previous builds seems to compile fine also.
But, after having built in unity 3.3, I open the project up in xcode, and it fails with the following error message:

ld: ldr 12-bit displacement out of range (5736 max +/-4096) in _AudioComponentFindNext$stub in _AudioComponentFindNext$stub from /Users/kjetilhjeldnes/Desktop/Builds/Build141/build/bgame.app/bgame

Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g+±4.2 failed with exit code 1

Does anyone now what it means, and how i can fix it? I just installed unity 3.3, so I assume it has something to do with that…:confused:

Update: I tested a clean project, and it built fine…so, its something with my game project… :confused:

kjetil

The same for me after upgrade to 3.3
Now I’ve downgrade to 3.2 and my project re-work like a charm.
“Waz up !?!?”

2011-03-07 15:21:08.545 test[178:307] → registered mono modules
→ applicationDidFinishLaunching()

Debugger stopped.
Program exited with status value:1.

same problem… when upgraded to 3.3

it has nothing to do with this topic

this is apple linker bug. Though, you can always use search :wink:
http://forum.unity3d.com/threads/60487-Linker-error-when-building-project?highlight=ldr+displacement

[quote=
this is apple linker bug. Though, you can always use search , post: -)

http://forum.unity3d.com/threads/60487-Linker-error-when-building-project?highlight=ldr+displacement

[/quote]

Thanks, I’ve just saw that post, I always use search :-). The “Dreamora” answers in that post are right, but they don’t figure out in my own scenario at all.
Thanks again Alexey.