Hey there. When I export my game into Xcode, I can get it to run fine in the iOS simulator. But when I try to run it on an actual iPhone (that is provisioned), I get the following error:
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/clang failed with exit code 1
What does this mean and how can I fix it? I don’t think it has anything to do with any scripts in my game (I even tested it using a build that only contained a blank scene, just to make sure). Thank you.