I’m having trouble getting my objects to react accordingly. For testing, I have my timer set to spawn every second, then, when my score reaches 5 or above, I would like to change the timer to every 5 seconds.
As it is, the enemies still come every second. I have a Debug.Log() in there and it displays the spawnTime variable as 5, but the enemies still come every second.
I have a feeling it’s because it is in my Start() function but in the update function, hundreds of enemies spawn. How can I get around this? Thanks
using UnityEngine;
using System.Collections;
public class spawn : MonoBehaviour
{
// Prefab to spawn
public GameObject spawnableObject;
public GameObject[] prefab;
private int timeToBegin = 2;
private float spawnTime = 1;
Vector3[] spawnPoints;
int endOfArray;
void Start()
{
//The point in which the new prefab will be spawned
GameObject[] objs = GameObject.FindGameObjectsWithTag("SpawnPoints") as GameObject[] ;
spawnPoints = new Vector3[objs.Length] ;
for(int i = 0 ; i < objs.Length ; i++)
{
spawnPoints _= objs*.transform.position ;*_
* }*
* endOfArray = spawnPoints.Length;*
* InvokeRepeating (“Spawn”, timeToBegin, spawnTime);*
* }*
* void Update()*
* {*
* if(accelShotHS.score >= 5)*
* {*
* spawnTime = 5.0f;*
* Debug.Log(spawnTime);*
* }*
* }*
}