Hi,
i have a problem when two ridigbodies collide each other.
When this happens, these two rigidbodies start to go backwards, as if there is a force that pushes them.
I found a lot of posts about this problem, but with those solutions i could not fix my problem.
I have two rigidbodies with sphere collider.
Thank you.
Hi @claudiorota,
You could try using a custom Physic Material (on Asset pane, right click → Create → Physic Material) to set the bounciness and friction properties and then use this material for your individual colliders on the game objects. Hope it helps you
Thank you, @gashraf, i tried what you suggest me but my problem still there is.
I tried also to disabled my script that controls player’s movement when he hits other player , but he still moves under that mysterious force.
@gashraf No, it doesn’t work
I think i have to handle something by script but i don’t know what.