Hi,
I try to combine different post process effects on different cameras but have issues.
I have 3 cameras for a fps game;
1.World
2.Weapon
3.UI
I want to have the following post process effects:
1.World: Camera Motion Blur
2.Weapon: Depth of Field
3.UI: Bloom + AA
Camera 1 must be deferred; camera 2 and 3 can be in deferred or forward.
I can have most of the effects working in pairs, but I can never have all 3 effects working together.
For example you can have DOF and Motion Blur work together but the bloom won’t work anymore (it does kind of bloom but you can’t use glow shaders anymore, like the simple one I’ve put in the project for example. So I suppose it’s something related to HDR?).
Here’s a simple scene, you’ll see that it’s impossible to have all effects working together.
http://pixelbeam.org/tmp/Cameratests.rar
Can this issue be fixed by modifying unity’s original process effects?
Is there any reasonable solution to this problem?
Thank you for your help!
David