Up until now I’ve been able to write code and compile using Visual Studio and then copy the assemblies to the Unity project. However after updating to Unity 5.3 this no longer works for me.
Now when I use a Visual Studio compiled assembly in Unity I’m getting quite a few error log entries like this
'Assets/UnityContrib/Assemblies/UnityContrib.UnityEngine.dll' shouldn't be queried by IsAssemblyCompatible, missing IsInternalOrCompiledAssembly check ?
(Filename: C:/buildslave/unity/build/Editor/Src/AssetPipeline/MonoCompilationPipeline.cpp Line: 940)
I have not changed anything in the assembly itself.
This is the assembly Release UnityContrib.2015.10.04.1459 · UnityContrib/framework · GitHub
Here is the log file from Unity after I’ve copied the assemblies to Unity: [59737-editorlog.txt|59737]
I’ve tried the following target frameworks, without luck:
- .NET Framework 3.5
- .NET Framework 4.0
- Unity 3.5 .net full Base Class Libraries
- Unity 3.5 .net subset Base Class Libraries
Any ideas on how to continue to use Visual Studio as compiler?