I’d like to copy and existing project so I don’t have to build a new one from the ground up.
The problem is, the project seems to refer to assets via absolute rather than relative paths. So a new copy of the project still refers to the assets (like scripts and models) in the old version.
Is there a way to set it to refer to assets using relative paths, or reimport the assets from the new location?
If I select the project folder, hit copy, and load the copied project into Unity, then everything works as expected and nothing is referring to the original.
I go to Unity Projects/Assets/ and copy ProjectA to a new folder called ProjectB.
If I open ProjectB/defaultscene.unity, go to a script or model and right click → Show in Explorer, it pops up a window in ProjectA.