Problem creating a URP 14.0.11 custom post processing shader working (TINT)

Hi,

I started with URP shaders, cause I like to create some shaders. With GPT you get a lot of information quickly - but no Info seems to work. Also the documentation does not really in clude a propper exsample.

I’m providing my current Code at the GITHUB-page here:
GITHUB for current Branch

The Issue #2 contains screenshots of the scene and the current result. It seems, that I somewhat bring the shader to life - but it all blackens the objects in the pass (depending on the event skybox is also black).

I try to use RTHandles and avoid blit, since RenderingTargets and blit are obsolete.

It would be awesome, if I can get some help by people wo already did custom shaders in this Unity version. Thanks a lot.

Check the package manager for examples, I think they exist there.