If you’d let Unity import them then you’d already be done
I’m not trying to be a jerk. 5 years ago I had the exact same idea you did and then I spent more time dealing with stupid crap like this than I did making a game. Let the pipeline do the work for you.
Thx for the hints but its all planed out and its basically no big deal I also got it working I dont even know if that’s the problem like I told it works on my computer and it loads all the stuff on other computers he displays the icons he loads the xml files just the Model wont show up…
Ok found the reason but not the problem here the values from my pc.
currentObject is active = True
MeshRenderer is active = True
mesh name = E:/jass 0.5/jass0.5_Data/GameData/ShipParts/Neutral/Hulls/00/Model.obj Instance
mesh bounds Size = (1.0, 0.4, 0.9)
position = (6.8, 0.0, 11.7)
localScale = (1.0, 1.0, 1.0)
verticesCount = 324
normalCount = 324
uvCount = 324
shader name = Standard
texture dimension = Tex2D
texture height = 512
texture width = 512
material name = E:/jass 0.5/jass0.5_Data/GameData/ShipParts/Neutral/Hulls/00/ (Instance)
And the values from a mates pc
currentObject is active = True
MeshRenderer is active = True
mesh name = C:/Users/Gemuese/Desktop/jass 0.5/jass0.5_Data/GameData/ShipParts/Neutral/Hulls/00/Model.obj Instance
mesh bounds Size = (1000414,0, 375156,0, 866384,0)
position = (6,8, 0,0, 11,7)
localScale = (1,0, 1,0, 1,0)
verticesCount = 324
normalCount = 324
uvCount = 324
shader name = Standard
texture dimension = Tex2D
texture height = 512
texture width = 512
material name = C:/Users/Gemuese/Desktop/jass 0.5/jass0.5_Data/GameData/ShipParts/Neutral/Hulls/00/ (Instance)
Just check the bounds size my (1.0, 0.4, 0.9) his (1000414,0, 375156,0, 866384,0) what could cause this ?