I have a CS1061 problem on the lines:
19, 39
24, 39
37, 39
42, 39
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Controlador : MonoBehaviour
{
public GameObject[] itemsMenu;
public GameObject[] itemsSeti;
public string jogo;
public void StartGame()
{
SceneManager.LoadScene(jogo);
}
public void settings()
{
for(int i = 0 ; i < itemsMenu.Lenght ; i++)
{
itemsMenu*.SetActive(false);*
}
for(int i = 0 ; i < itemsMenu.Lenght ; i++)
{
itemsSeti*.SetActive(true);*
}
}
public void Quit()
{
Application.Quit();
}
public void Exitsettings()
{
for(int i = 0 ; i < itemsMenu.Lenght ; i++)
{
itemsSeti*.SetActive(false);*
}
for(int i = 0 ; i < itemsMenu.Lenght ; i++)
{
itemsMenu*.SetActive(true);*
}
}
}