Problem custom shadergraph shader for vfx shader

I wrote a custom world bending shader which is working correct. Only the vfx graph objects are still not affected by the vertex position change. In the vfx graph i importet an exact copy of my working shader with settings to visual effect. When i change the emission color or other setting for this sahder this affects the vfx meshes correctly (they also change color and everything but not the vertex position).
In the 2nd last picture you can see that the vertex position is greyed out and i dont know why, debugging with inputting vector.zero into the vertex position also changed nothing. So i guess the vertex position cant be changed but i dont understand why it is nt working.

Thanks for any help

You are using old SG integration and there is no vertex stage support. Old one is ‘Visual effect’ as target.
There is new one (avialable from 2021.2 I guess) - you select URP/HDRP as target and then on the bottom there will be checkmark “support vfx graph”.

2 Likes