I’ve copied a script that delete an object when you press it.
using UnityEngine;
using System.Collections;
public class OnTouch : MonoBehaviour {
private RuntimePlatform platform = Application.platform;
public GameObject MainCamera;
void Start() {
MainCamera = GameObject.FindWithTag ("MainCamera");
}
void Update(){
transform.Translate (Vector3.down * MainCamera.GetComponent<CameraScript>().vel * Time.deltaTime);
if(platform == RuntimePlatform.Android || platform == RuntimePlatform.IPhonePlayer){
if(Input.touchCount > 0) {
if(Input.GetTouch(0).phase == TouchPhase.Began){
checkTouch(Input.GetTouch(0).position);
}
}
}else if(platform == RuntimePlatform.WindowsEditor){
if(Input.GetMouseButtonDown(0)) {
checkTouch(Input.mousePosition);
}
}
}
void checkTouch(Vector3 pos){
Vector3 wp = Camera.main.ScreenToWorldPoint(pos);
Vector2 touchPos = new Vector2(wp.x, wp.y);
Collider2D hit = Physics2D.OverlapPoint(touchPos);
if(hit){
//hit.transform.gameObject.SendMessage("Clicked",0,SendMessageOptions.DontRequireReceiver);
Debug.Log ("Pressed");
MainCamera.GetComponent<CameraScript> ().point += 1 * (int)MainCamera.GetComponent<CameraScript> ().vel;
Destroy (this.gameObject);
}
}
}
When i duplicate this object and i click the copied object only the last one is destroied, but if I click the original object both the object are destroied