Problem deploying to NativeClient (500993)

Hi guys, I’m trying to deploy by game to Native Client to make i available to linux web users, but I can’t make it work: I receive a crash message without any detail. Some questions:

Can I test my app locally (on localhost)? I think I should
To test on the web the only solution is to upload it to Chrome Web Store (paying 5 USD)?
How to receive more detailed info on errors’ I’ve tried to debug producing stdout and stderr log files from NaCl, but I see only a C++ error which doesn’t explain anything. Anyway I attach logs.

Thanks to everybody

1203635–48398–$nacl_stderr.zip (1.48 KB)

I’ve seen that problem depends from using WWW. Policies are different with NaCl (from documentation: you need to configure your web server to send a Access-Control-Allow-Origin respond header for the requests, which allows the domain hosting the player. )

It’s absolutely difficult to discover errors on NaCl !!!