Problem dipsplaying an image from url to UI.Image component

Hi! What I need to do is download an image from a url and display it in a UI.Image component (so as sprite). I managed to do this with the script below, but only seems to work in unity, while not working on my android tablet (application crash).

	public void Start () {
		StartCoroutine(RealLoadImage());
	}
		
	private IEnumerator RealLoadImage () {
		string url = "http://www.MY_URL_IMAGE...";
		WWW imageURLWWW = new WWW(url);  
		
		yield return imageURLWWW;        
		
		if(imageURLWWW.texture != null)
		{
			Sprite sprite = new Sprite();     
			sprite = Sprite.Create(imageURLWWW.texture, new Rect(0, 0, imageURLWWW.texture.width, imageURLWWW.texture.height), Vector2.zero);  
			GetComponent<UnityEngine.UI.Image>().sprite = sprite;
		}
		yield return null;
	}

This script is attached to the UI.Image

Your solution is here: Loading a sprite from URL C# - Unity Answers

@Requiem99 your code worked for me on android, THANK YOU A LOT I LOVE YOU!
public Sprite spritex;
public Image imagen;
public Text texto;

void Start()
    {
        
    }
    public void cargaimagen4(){
        StartCoroutine(RealLoadImage());
    }

private IEnumerator RealLoadImage () {
         string url = "htttp://imagelocation.png";
         WWW imageURLWWW = new WWW(url);  
         texto.text+=url+"|";
         yield return imageURLWWW;        
         
         if(imageURLWWW.texture != null)
         {
             Debug.Log("texture bien"+url);
                texto.text+="url valida";
             spritex = Sprite.Create(imageURLWWW.texture, new Rect(0, 0, imageURLWWW.texture.width, imageURLWWW.texture.height), Vector2.zero);  
             imagen.sprite=spritex;
             texto.text+="ya debio cargarse";
           
         }else{
             Debug.Log("texture null");
             texto.text+="null";
         }
         yield return null;
     }