Problem export WebGL in Unity 2017

Dear, I’m trying to export to web using Unity 2017.2.0f3 but I’m not able to hide the problem, has anyone had this problem yet? (I already tried some solutions that I found on the web, like I disabled UAC from windows, I already installed cmake, I already changed the configuration file from 8k webgl emscripten to --stack_size = 1024, but nothing worked so far):

Failed running “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe” “C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc” @“F:\5MARAT~1\REPOSI~1\Assets..\Temp\emcc_arguments.resp”

Exception: Failed building WebGL Player.
UnityEditor.WebGL.ProgramUtils.StartProgramChecked (System.Diagnostics.ProcessStartInfo p) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/ProgramUtils.cs:48)
UnityEditor.WebGL.WebGlBuildPostprocessor.EmscriptenLink (BuildPostProcessArgs args, Boolean wasmBuild, System.String sourceFiles, System.String sourceFilesHash) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:391)

Error building Player: 3 errors

Build completed with a result of ‘Failed’
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (BuildPlayerOptions options) [0x00207] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:172
at UnityEditor.BuildPlayerWindow.CallBuildMethods (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00050] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:83
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

I already tried to create a new project from scratch, in c :, with only 1 terrain 50x50, and when trying to export the problem keeps happening, the problem is not my project, so I believe it is a bug in Unity,:frowning:

Somebody export WebGL in Unity 2017 with success?

I am having the same problem as you. Did you find a fix? I am using unity 2017.3.1f1. I am reistalling unity at the moment. This is my last resort. Just like you i have tried everything

The solution I found was to leave Unity, I dont gotter to find for support in the forum, in the groups of facebook, in several places, like I could not solve this in time, it compromised the delivery of the project of gamejam that I was participating, I had other problems with Unity’s webgl export. I just left Unity and I’m dedicating myself to the Unreal Engine, which has given me a better production / development experience, and I don’t problem with export WebGL + UE4 (I make a lot test with sucess export webgl + ue4).

I asked a generic question in the topic: “Somebody export WebGL in Unity 2017 with success?” But no one answered anything, I gave up the engine.

Sorry to hear about your troubles. Best course of action is:

  1. to post in the actual WebGL platform forum.
  2. Include all the errors in the post
  3. report a bug with the repro project and the logs (they are attached automatically)
  4. mention your case number in the post