Here is a comparison of how it looks like in unity compared to blender.
The left shoulder seems to be a bit off, any help?

Here is a comparison of how it looks like in unity compared to blender.
The left shoulder seems to be a bit off, any help?
If you remove the rig and animations from the model and re-import it in Unity, I’d suspect you don’t have a discrepancy?
@tenC1 have you tried to reset all bone transforms, so that it’s exactly same as the rest position?
I fixed it, had something to do with normals
The normals? Interesting.