Problem Exporting blender model to unity

Here is a comparison of how it looks like in unity compared to blender.
The left shoulder seems to be a bit off, any help?

6197860--679954--Screen Shot 2020-08-12 at 12.27.18 PM.png

If you remove the rig and animations from the model and re-import it in Unity, I’d suspect you don’t have a discrepancy?

@tenC1 have you tried to reset all bone transforms, so that it’s exactly same as the rest position?

I fixed it, had something to do with normals

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The normals? Interesting.