I animated a model in 3ds max, all worked properly, but when I exported it to FBX 2010 or 2009, there appear 2 warnings telling me this:
The plug-in has detected objects with Physique modifier deformations.The deformation will still be exported but, due to the limited support of this modifier, we recommend using the skin modifier:
-_unamed
AND
The FBX plug-in detects the use of the ‘Additional Bump’ parameter. The plug-in will ignore this parameter on the following NormalBump object(s):
-Map #4
Can anyone help me with this? Please, I really need to fix this, it is crucial for my project.
I hope someone can help me.
Thanks.
Hi Entsuo_75, i have bad news about the first point.
FBX doesn’t support physique, so you need to use skin instead; it’s hard and i know… i went through this too
Well, the physique to skin converter plugin doesn’t work. I’ve tried another one and nothing. Guess I have to work with skin from now on. At least I don’t have to remake my animations.
Thx for all guys.
I’m not sure of the above link is the same as what was previously mentioned… but this worked fine for me, as I too was working with a Physique modifier and not Skin. Just follow the instructions and you should be ok.