Hello,
I’m using this code:
var rotation = Quaternion.LookRotation(-Camera.main.transform.forward);
transform.rotation.y = rotation.y;
To get my GUI objects to always face the plane direction of my camera, works fine until I reach a certain angle, which is about 170, lower than this and the GUI doesn’t move, unless I keep pivoting around, and then it will ‘snap’ facing the camera again at an angle of 289.
Any reason why it is doing this?