Problem importing a 3dsmax 2010 model

(max file is annexed)

I did this Bulf model in 3dsmax 2010 and gave it 4 animations, 3 idle and 1 walk. But then I realized that my pivot is off. And I don’t know how to fix it without screwing animations up. The animations I did aren’t showing in-game, what must I do to set them up correctly? Is the time scale changed in FBX?

my doubts are:

  1. fix pivot
  2. set up anims

Thanks in advance!

318436–11222–$bulfanim2_124.zip (75.7 KB)

bump… =/

is the animation done through skinned bone animation?
Otherwise you can’t do anything because you have basically no animation. Unity does not support morph / mesh deformation type animation.

fixing the pivot wouldn’t be a problem. just put the model into a prefab on the unity side that you use as root object and offset it there. makes the hierarchy 1 deeper but the prefab is something you are going to do anyway.

Hey, thanks for replying!
Nice to know that the pivot is ok like that.

About the animations, I did them like this:

  • I made a symmetric mesh
  • created bones for each body part, not in chain, but each bone was created isolated from the others.
  • gave the bone names and etc
  • added a Skin Modifier to my mesh and added all the bones there
  • edited envelopes to select the right vertices with their weight. (no vertex had more than 3 bones affecting them)
  • linked bones to their parents via ‘Link’ tool (like linking the bone in the knee to the one in the leg start, or linking bone_head to bone_neck)
  • made all animations
  • exported to FBX, baking animations
    What isn’t right?

I have no problems opening your file with either 2.6.1 or 3.0a4.

Maybe you have Fbx2011 exporter installed? I know Unity 2.6.1 is not fbx2011 compatible (at least for animations)

I’m exporting to FBX 200900.

Did you try getting it into Unity?

Yes, no problems in 2.6.1 (and 3.0alpha4). I dropped your file directly into scene (i.e. max file and let Unity do the export to fbx).

The screenshot is attached - you can see it’s in the middle of anim (see turned head).

Could you try direct import - just place your file in Unity folder? Or could your try exporting it to fbx2010 instead?

Could you explain what do you mean by “my pivot is off”? - screenshots would help.

320243--11295--$clipboard01_140.jpg

Managed to import it, thank you for your help.