Hey guys,
I’ve had a look around for an answer and tried just about every possible combination of exporting / importing into Unity and am unable to get baked normal maps to look any good when imported into unity.
I expect it has something to do with the tangents or smoothing, but I’ve tried both exporting/importing tangents and having unity generate them and I get very similar results.
In 3ds max, I’m generating a tangent space normal map baked from a high res mesh as I’ve always done for game art.
The exact same fbx and normal map works perfectly in UDK, but I can’t get it to work in Unity at all.
Image attached:
Thanks,
-Alex