Hi,
I’m trying to import a .blend file into unity, but I get blank meshes(The objec a in the image).
If I export from blender to a .FBX file it works fine (NFJTrussSmall int the image).

| Blender bars object has no mesh | FBX is ok |
|---|---|
|  |
In both cases I saved/exported the file to my assests folder.
I also applyed the rotation scale and transforms in blender before.
I am using blender version 2.66a and unity version 4.1.2f1.
My OS is windows 7.
I can work with manually exporting to FBX but it would be way better if i could get the the blend files working.
