I have a problem with my prefabs imported from blender (formats : .blend or .fbx : tue same problem)
In blender, my object has 110 vertices. And in Unity, there are 184. I see the number of vertices using Mesh.vertexCount.
My aim is to import a prefab with two states, recuperate the positions on begin and end, and make an interpolation of the vertices in order to have a nice animated button.
Could someone help me please?