Hello,
For my project I need to import a .dwg building (AutoCAD). I manage to export this file to 3DS format, then to convert it to .fbx. I drag it in the project Window and I can see on the preview that the convertion worked (see casault preview.jpg).
But when I drag it to my scene. The object appear in Hierarchy window but I can’t see any building in the scene, even unzooming.
Any ideas of the problem ?
Thanks
In autocad, check with zoom extends, are there some small objects far, far away…?
Also check what are the object coordinates vs. pivot…(could be something like x:200000…)
In unity, select the object, try pressing F (zoom extends)
Nop, I can’t see anything.
I tried to create a cube on AutoCAD, and I export it the same way I did this the building. And it works. So it’s probably a problem with the building. The strange thing is that I can see the model in the preview.
I can test the file also, if you can send the file.
I solved the problem with FME.
There was no coordinate system and that was the problem I think. I forced a local coordinate system with FME and it worked.
Thanks for your answers.