I’m writing a library to import FBX files at runtime.
I encountered a problem that I had read the parameters in the file FBX, but after showing up Unity, the results are not as expected. Specifically, three parameters: position, rotation and scale.
My import program is correct for some simple FBX files, but it’s not accurate with complex FBX files, I think the rotation is wrong.
I configure the import program C/C++/C# as follows:

Wishing everyone a good day!



