Hi,
Why is the scale vector set to (100, 100, 100) when importing an fbx created with Blender?
Please take a look at the attached file. I have created a simple model in Blender. I have also rotated the model along the X axis because otherwise Unity3D won’t match the local axis to the global axis by default. Once you create an instance of the “Nothing” asset into Unity it will come up with a (100, 100, 100) scale vector.
I have seen some videos in youtube about importing models and it seems to work seamlessly in other versions.
Is this a bug or there is a correct way to setup Blender before exporting an fbx for Unity? I am using Blender 2.76 and Unity 5.4.0b18 under Ubuntu 15.10.
Thank you very much,
Rod.
2664400–187979–Nothing.zip (92.2 KB)