Hi
I have a character rig with two extra bones for weapon sockets. The problem is weapon sockets aren’t animated in Unity. I’ve got them working at some point but I cannot recall what I was doing differently. I’ve checked the rig with socket bones being parented to the root bone as well as not being parented at all.
Here is view from original blender file:
Here is view from blender when imported .fbx file:
And here is view from Unity Editor:
Here are source files and the test project if someone wants to check it:
Do someone have a clue what should I check or change in order to make it work?


