I am trying to import a maya .mb (Maya Binary) file
into Unity. I tried importing it as an asset and following the Unity Tutorial to drag it from my Desktop. It just shows the loading icon. I Stopped trying after 20 minutes of loading. Running Windows Vista Basic
I had this same problem before (taking FOREVER to import into Unity) when the .ma file was on a network drive. When I copied it local, it imported in seconds. !?!
My file is already on the local C: Drive
:!: :!:
Export as FBX before importing, to import as MB or MA file from maya is not the best way to do…
Also when you will import you MA or MB file, Unity will use some melscript to export your scene as FBX ^_^…
Maybe check out your plugin list in Maya if the last FBX plugin is installed.
Can Someone tell me how to export fbx on maya 2011
The FBX took some interesting twists in the most recent versions of Maya.
When exporting from Maya 2011:
- File>Export All/Selection
- Change “Files of Type” (bottom) to FBX Export
- In the Options window (to the right), check all the details you need in the General and File Type Specific Options sections (like “Animation” or “Embed Media” if you want it to automatically package your textures.)
- Importantly, in this section, in the FBX File Format section, change the version to FBX 2010.
I have a problem on step two. It dosesn’t show a choice for fbx files
Go Window>Settings/Preferences>Plug-In Manager
Activate fbxmaya.mll in both Loaded and Auto Load.
I found a plug-in called “DAE_FBX export”. If you download that, try googling it (and installing it ofc), click the little box next to the export method you’d like, then click the little dropdown. From there you will find “DAE_FBX export”, choose that, go to advanced options, find the box that says “Triangulate mesh” and UNCHECK it, that’ll make your models look nice and smooth inside unity ![]()
Now you can just drag the file into unity and there you go!