Hi,
I’m trying to create a new plugin for Unity. As a first step, I try to bring my current framework in to the plugins folder. The framework I’m importing consists of Objective-C files, as well as some .png files. After importing, every single .png file throws the following error:
Could not create texture from Assets/Plugins/iOS/avatar_pending.png: File could not be read
UnityEditorInternal.InternalEditorUtility:ProjectWindowDrag(HierarchyProperty, Boolean)
UnityEditor.DockArea:OnGUI()
If I actually double-click on any of the .png files from inside Unity, they open in another window just fine. I also have another framework containing .png files, and am able to import that one in to Unity just fine. As far as I can tell, there is no difference between the .png’s that work and the ones that do not.
Has anyone encountered this before, or have any ideas to try?
Thanks