I am moving an object through a script using transform but when I rotate the object it still keeps moving according to its global axis instead of moving according to the local axis .how can i fix the problem
when you use the transform.Rotate
function, add Space.Self
as a parameter after your Vector3
example :
Vector3 v = new Vector3 (1f, 1f, 1f);
transform.Rotate (v, Space.Self);
for more info :