Hi all,
I have a problem in finding the distance between some dynamically instantiated game objects and a constant object which is moving towards them. i don’t know how should I convert the gameObject to it’s position component in order to be able to use the position information inside the
Vector3.Distance(transform.position, OtherGameObject.position);
block.
Here’s a section of the codes i’m using:
for dynamic object spawner:
var clones : GameObject = Instantiate(Fence, transform.position, transform.rotation);
nextFire = Time.time + fireRate + Random.Range(-1 * fireRateTol , fireRateTol);
this created the dynamic objects. I obviously filtered useless parts of the code.
This is for dynamic objects (Fence) when created:
transform.Translate(0, 0, scrollSpeed * Time.deltaTime);
And this is the code i use in the main object to find the distance (which is not working):
var Fence : GameObject = GameObject.FindWithTag ("Fence");
var dist = Vector3.Distance(transform.position, Fence.position);
print(dist);
debugger says that position is not a member of unity game object or something that i don’t understand. I truly appreciate any help.
:roll: