I DEVELOP GAME LIKE A FLAPPY BIRD.THE PROBLEM IS IN THE MOBILIZATION OF THE BIR AS ESPECIALLY IN JUMP.WHEN I DO THE FIRST JUMP IS GOOD BUT WHEN I DO IT A second and third time ,DISTANCE is high for the first jumP every time on the axis Y. HOW CAN I DETERMINE THE DESTANCE FOR THE 1,2,3 AND 4 JUMP IN THE Y AXIS.
public class movebird : MonoBehaviour {
public float speed =3;
bool Movebird = true;
Vector3 v3;
void Start () {
v3 =new Vector3(0,300,0);
Time.timeScale = 0;
}
// Update is called once per frame
void Update () {
if (Movebird){
transform.Translate(Vector3.rightTime.deltaTimespeed);
if(Input.GetMouseButtonDown(0) ){
Time.timeScale=1;
rigidbody2D.AddForce(v3);
}
}
}
}