hi all,
i came out a concept which got a moving game object which only moves forward with certain speed with control of left and right and jump,
i wish to destroy a travelled objects when reaching a certain distances whereas spawn another object in front with a certain distances too.
i try to use
using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour
{
private GameObject destroy = GameObject.FindWithTag("Track");
// Use this for initialization
void Start ()
{
transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z);
destroy.transform.position = new Vector3(transform.position.x, transform.position.y,-52.64419f);
}
// Update is called once per frame
void Update ()
{
if((transform.position.z - destroy.transform.position) > 27)
DestroyImmediate(destroy,true);
}
}
to destroy, but it is not working…i need some helps…thanks…