I have been working on a project for some time now, but i encountered a problem with rendering. if you check the video, you will see that the brown meshes are getting cut off randomly when i move. the exact same thing happens when i enable shadows, you see random shadows here and there. i tried many options in Edit->Project settings->Quality
also i tried messing with the rendering path. nothing is making any difference.
First thing I’d check is - make sure the brown wall piece isn’t too close to the actual wall (causing clipping), I know that sounds stupid, but it’s something to check just encase.
Second thing I’d check is - Z Fighting. Go into your Camera and tweak around the clipping planes (mainly the ‘Near’ clipping plane. ) I know that doesn’t seem like that can work, but believe it or not adjusting the clipping planes can sometimes fix these types of issues, even though the name ‘clipping plane’ has no reference to doing anything other than what to render at a distance and up close.