I am instantiating a prefab which is actually a model and it looks good when it is rotated 180 degree on y axis but when I am instantiating it by writing the following code :
LifeUp tempLifeUp = Instantiate(lifeUp, ballPosition, Quaternion.identity) as LifeUp;
I wanted to know how can I rotate it 180 degree on y axis.because quaternion.identity returns no rotation.
please help me