Problem in SerializedFile.cpp

We intermittently see this error in the debugger when doing Application.LoadLevel:

position - info.byteStart != info.byteSize (Filename: /Users/build/builds/unity-iphone-1.5/iphone-1.1/Projects/…/Runtime/Serialize/SerializedFile.cpp Line: 760)

It usually repeats 6 or 7 times before the application crashes.

I saw earlier posts about this that said “please file a bug report”, so I’m wondering if there has been any progress on this issue yet.

Thanks!

Did any of the threads you read say that anyone actually had filed a bug report, as far as you can remember? If not, perhaps you could file one yourself - the support team would prefer a few reports of the same bug as opposed to not knowing about the bug at all.

hi,

i have the same error, game runs fine, but i do not really like this message in a final build ;-(

i just submitted a bug report; it also happens with a completely empty scene (only one camera, nothing else).

greets, thomas

see also http://forum.unity3d.com/viewtopic.php?p=371619#371619

seems like it is caused by disabling unity networking in player settings.

Bump. I have an issue with SerializedFile.cpp trying to instantiate a mono behaviour on iOS in Unity3. Funny thing is it works like a charm in the editor. Case #374302