I have a problem with LWRP & Vuforia rendering (on iOS). Basically the problem is that with LWRP and it’s Lit Shader the model has a white “pixels” in some places. Everything is ok with standard rendering. Also everything is ok in Editor. You can see the problem in the videos.
Standard rendering:
LWRP rendering:
The setting for LWRP is default.
Did you encounter the same problem? Did you solve it somehow?
Hello, we are also using LWRP and Vuforia, and we found that error, it seems to be related with shadergraph parameters on materials, we are using an animator for our scene, and we tried to add a parameter to the animator and that solved the problem, try to set the parameters inside Start or Update, do not rely on default parameters values