problem in var atemp : String[]

using UnityEngine;
using System.Collections;

public class textdisplay1 : DestrroyOnClick {
public TextAsset asset;

public int searchWord (string a) {
	var aTemp : String[] = tWordList.text.Split("

"[0]);
return 1;
}
}

You’re mixing Javascript and c#, if you want to split a string based off new line, give it a couple options for different platforms to split on, i.e.
and

I assume the variable tWordList is derived from DestrroyOnClick or somewhere down the chain as there isn’t a direct reference in the textdisplay1 class.

using UnityEngine; using System.Collections;

public class textdisplay1 : DestrroyOnClick { 
	public TextAsset asset;

	public int searchWord (string a) {
		string[] aTemp = tWordList.text.Split(new string[] { "

", "
" }, StringSplitOptions.None);
// display string array items in Unity Console for sanity check.
if (aTemp != null){
for (int i = 0; i < aTemp.Length; i++) {
Debug.Log("WordList Word: " + aTemp*);*

  •  	}*
    
  •  }*
    
  •  return 1;*
    
  • }*
    }