Problem in work!

Hi, Everyone :sweat_smile: ,

I am a newbie of Unity, learning Unity for iPhone 1.51.

I created a plane, and want to use it as map, but the pixels looks very fuzzy after I added texture. When I use

GUITexture to load the same picture for texture, it looks very sharp. I would like to ask what I did wrong.

I tried changing the number of sides of the plane and the texture compression method, the result is still not

ideal. What can make plane look like the effect with GUITexture?

Thanks a lot!

Hey VG_Thousand;

Did you try changing the mip mapping settings off or down because mip mapping settings? If you havenโ€™t, turn it off and see how good it looks.