Problem lining up colliders...

Hey guys, newb here, hoping to get some quick advice.

I’m making a 2.5d snowboarding game and the levels are created by piecing together a bunch of prefab slope pieces. The problem I’m having is that lining up the pieces, which all contain box colliders, no matter how close I get them to line up the snowboard will occasionally trip on where the pieces meet and snowboarder guy starts tumbling down the hill.

I can’t actually see this lip he’s tripping on. Looking for the best approach to this.

1.) move each next piece down slightly. The problem is then you can see a line in between pieces and the slope seems less smooth.
2.) Is there some way to merge the colliders so the engine knows it’s supposed to be connected?
3.) maybe have my guy actually hovering 1 pixel above the the ground so he just flies right over these lips?
4.) a better idea from someone way smarter than myself

Thanks guys

Steve

Couldn’t you just increase the size of the colliders a bit, so they would overlap?

I’m sorry, maybe I didn’t explain very well. They are currently overlapping so it’s not like there is a gap.

Just to simplify, imagine two box colliders of the exact same size and shape sitting next to each other. What I’m trying to do is align them perfectly so that the top of both boxes function as one surface. But matter how perfectly they line up, even if overlapping, there is a tiny “lip” that catches another collider sliding over that surface.

Steve