I wrote this script, not sure where I went wrong
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Character : MonoBehaviour
{
public GameObject defAv;
public Image m_Image;
public Sprite ajAv;
public Sprite remyAv;
public Sprite thebossAv;
public Sprite xbotAv;
public Sprite ybotAv;
public Text defTx;
void Start(){
m_Image = defAv.GetComponent<Image>();
}
public void Aj(){
m_Image.sprite = ajAv;
defTx.text = "Aj";
}
public void Remy(){
m_Image.sprite = remyAv;
defTx.text = "Revy";
}
public void TheBoss(){
m_Image.sprite = thebossAv;
defTx.text = "The Boss";
}
public void XBot(){
m_Image.sprite = xbotAv;
defTx.text = "X-Bot";
}
public void YBot(){
m_Image.sprite = ybotAv;
defTx.text = "Y-Bot";
}
}
I get errors like this:
NullReferenceException: Object reference not set to an instance of an object
Character.Function Name Here (at Assets/Scripts/Panels/Menu/Add/Character.cs:[Line no. Here])