Problem: Local Volume Blend Distance

Hello,

I’m intending to animate fog color and depth of field. So I’ve created a local volume with a Boxcollider. And then I’ve tested with the value of Blend Distance from 1 to 50 but there was no difference.
What should I check?

**Unity 2019.3.15f and HDRP 7.3.1.

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I’ve got the same problem, any solution?