Problem not remove all prefab from list aftre the instantiate

Hi guys
i’ve a list of prefabs in a list to instantiate, but i would like remove it after the instantiate from a list.
I’don’t know why with this script if the count is major of 6, instantiate only some prefabs and not all.

Any suggestion

best regards

private void spawnBlock()
{
Debug.Log(cards.Count.ToString());
float offset = 2f;
int count = cards.Count; // Get remaing prefabs count

        for(int i=0;i<count;i++)
        {

            Debug.Log(i);
            GameObject go = cards*; // Get element from list*

Instantiate(go, new Vector2(this.transform.position.x, transform.position.y - offset), Quaternion.identity);
cards.Remove(go); // Remove it from list (avoid duplication)

}

}

Try to inverse the loop. The problem right now is that you are changing the size of the array by deleting an item when iterating through it. So when you remove_, then next remove will have the same index as the last one._
for(int i = count; i > 0; i–)
{
}
This way you don’t have to worry about removing an item, as it will not be targeted again in the next iteration.